Though the island was the focus of the update, it was not the only place to see change. On the island of Rook, the area just east of the exit to the wilderness received a new shop run by NPC Norma. She sold armor and other supplies which helped ease the shopping congestion of the busy island, but only to those who had a premium account. One of the many issues with early NPCs was that you sometimes had to wait to sell your items as only one person could talk to an NPC at a time, and blocking NPCs was an annoying pastime of some players. Beside her shop was the ladder to the wilderness but this likely changed to a staircase at this time, solving the luring into town for good.
In Carlin the park was bulldozed and the theater at the end of the block was moved over to take its place. The place where the theater stood now became a new 12 room rentable flat over two floors and featured a large garden style rooftop bar. This inner courtyard had a ladder leading to the second-floor balcony which wrapped around the inside units providing access.
The empty port in town now received its first boat, which was a flat contraption which would take you to Edron and only Edron provided you were premium and had 30 gold on you. This ship rested on the surface and looked more like a converted raft but had a ladder leading to the poop deck which made it look different than the raft which took you to the Ice Islands. Ab'dendriel also received a ship to Edron, converting an empty area into a port by the observation tower. In Thais, the port there also gained a boat which looked similarly to the others. All of these boats only took you to the new island so if you wanted to go to another city, you still have to make the long trek.
Thais received further changes with the northmost lane now accommodating two additional buildings. A new rentable shop was added as was a huge two story furniture store run by NPC Gamon to the east. The wheat field in the south of town by the Thais Hostel was moved just outside of east gate to the south and in its place was a large three-story house with a huge balcony, three beds, and a large fenced in backyard facing the swamp. Despite the questionable smells coming from the area, it was a popular house which would display some of the greatest items in Tibia at one point or another.
Across from the house was a large two-story guild hall which spanned two floors above and below with an impressive 16 beds. This hall, generically named Southern Thais Guildhall, had a huge library on the first floor though the view was not great as it looked directly on the farm behind it. The open pasture behind the farm was also reduced to include a fenced in area to the south which had a small garden.
The southmost main road in Thais was also extended to the eastmost road, which had several new buildings players could rent. On the south corner was a two-story, two bed small house and above this was a large two story, 8 flat unit in which the upper floor could be reached by a ladder that exited onto a porch that spanned across the south and north units. Directly north of these, beside the Jewelry shop, was a two-story six flat unit which had a single bed each. The ladder outside the first-floor doors provided access to the floor above which was a single square porch. Players used this spot to mana train as they couldn't be pushed from the square so could rush back inside if someone attacked. Near the port, the old storage room which had been used as grape storage was changed into a rentable shop. This shop would later become one of the most desirable locations in Tibia. To further the commerce at the port, the area was slightly changed to accommodate some of its space to a new shop which was rentable.
Far to the south of Thais was a new guild hall called Snake Tower which was given to the Rising Phoenix guild. This massive hall which I believe was the largest hall in Tibia had 21 beds. On the first floor was a shop which was awkwardly designed as using it as a shop would make most of the first floor unusable to the guild owners. An odd room to the south had a built-in counter, making this the strangest designed first floor in Tibia. A staircase took you to the first basement which had six rooms with a bed and another staircase leading to the last basement level. West of the stairs was a small storage room, and a small single bedroom was above located beside that. To the north was a large room with four beds and another small storage room. Entering the door to the east of the stairs took you to a huge empty room which had access to a further six beds to the north. Taking the stairs to the second floor led to a large hallway and a massive multi-bookcase library to the east. Going up the next stairs took you to a large dining room with a long table and a kitchen to the north which had casks. The next level had four rooms with beds, and a staircase in the hallway took you to a large room with a railing that overlooked the area. Due to the size and layout of the hall this was one of the most desirable halls in Tibia, even though it was far away from anything worth hunting.
With the addition of the AFT ship in Greenshore, a new town in the area would spring up to include the guildhall there. To the north of the guildhall was a small forge though I don't recall anyone ever inhabiting it. North of this attached to the forge was a shop that players could rent, offering a single bed. To the north of this building was a massive opulent house which was two-stories and had four beds. It is one of the few houses in Tibia which had a yellow floor and had a very nice backyard complete with a dock. A high stone wall enclosed the private property, making this place feel exclusive, which wealthy players desired and paid premium for. This place was bought by Lightbringer, who used it to show off some of Tibia's most impressive rares, the Great Axe, Thunder Hammer, Blessed Shield, and Cyclopsemania Sword.
North of this was the huge Tibanic ship but if you instead traveled west, you would find a large two-story rental building with 4 units on the main floor and a large unit on top with a north facing balcony. A central hall provided access to the lower units and a staircase at the end connected to the upper unit.
South of this was a small two-story storage unit by the water but I don't think you could enter it. Another small single-story house was to the south but nothing of interest was inside. This house faced the central cobblestone square and had a bench just outside, which you could stand on and look at the majestic well in the middle of town.
South of the house ran a dirt road which had two red brick houses, the largest of which you could rent which had three beds. The unrentable property had a gated off area to the west which had sheep you could kill for meat. If you took the dirt road to the water you would cross a single tile wood bridge to the west and into an area which had a large vegetable garden that spawned several rare food items, the carrot, corn, and watermelon, and there was a large wheat field further down.
With the housing update the empty town of Northport would become a proper town with its citizens gaining the assurance of the Gods that their hard-earned possessions would be returned to them at save. No longer were their doors locked so players could freely enter their houses and abscond with their furniture and personal effects.
The dock was still empty but the square building below it was a storage area and counter for fisherman NPC Bruno who would sell you fish for a reasonable price. To the east of this used to be a long house of some kind but was changed into a rentable flat with a basement. The building south of this had a solid table and could be entered, but nothing of interest was inside. West of this across the street, past the well, had been a single building of some kind but now was changed into two rentable flats with a larger one with a north facing balcony on top. You could access this unit by a staircase at the front of the building. There was also a farm with a fenced in area to the south which you could enter which was NPC Greybeard's house. He was a merchant and traveler and at some point, received a name change to Graubart. Speaking to him only let you know that he thought Marlene was a chatter box and tried to avoid her. Milling about just southwest of him outside on the main road into town was NPC Marlene who claimed to have seen a sea monster. She would talk your ear off if you had not taken Greybeard's advice. When MoLS was added the following update if you asked her about any rumors she might have heard, she would give you a clue to the entrance of the new dungeon.