Beta 6.2 Monsters and Items

With the launch of Abby, many more creatures were added to the game, providing a huge variety of new monsters for players to hunt. Those which were added were the Winter Wolf, Frost Troll, Polar Bear, Goblin, Black Sheep, Elf, Elf Scout, Elf Arcanist, Mummy, and the Black Knight.

The Winter Wolf could be found only on the surface of the Ice Islands (possibly below in rare cases), which had a similar attack to the wolf but fit better with the theme of the area. These wolfs would come in small packs and drop food like their grey counterparts.

Frost Trolls could be found below the surface on the islands and on the mountain area of Folda. The blue colored trolls were similar in power to their brown counterparts but could only be found on the Ice Islands and in much smaller numbers. Players coming from Rook could head directly to the islands and largely level without as much competition as the Thais spawns.

The Polar Bear could also be found on the icy surface in solitary locations. Much like the bear, these creatures would drop only food in large quantities and hardly differed from the bear. You could only find these creatures on the Ice Island's surface, and of course in the occasional zoo as an oddity.

Goblins were also added to the game and could now be found in the Hills north of Kazordoon in large quantities. You could also find these green monsters in other spots in the game including the new Ice Islands below the surface. The introduction of these creatures would also provide a new resource for Paladins to manually train, the Small Stone. Goblins dropped huge amounts of Small Stones and shoot Small Stones from a distance themselves. These green monsters seemed to be very wealthy, dropping an assortment of trash but also consistent amounts of gold. During this time, you had to manually loot bodies and the Goblin dropped bags which had to be opened to loot. They were memorable with their iconic phrasings such as "Me green, me mean!"

The Black Sheep could be found on Femur Hill among a Hunter and some Sheep. This was the only spawn for this creature, I think, though it is possible he also spawned on the Ice Islands underground. Killing him resulted in loot no different than his white brethren, just some meat. The inclusion of the creature felt more like an inside joke then a serious monster for players to hunt.

The introduction of the Elf class was another large addition to the game, providing a natural enemy to the dwarf. Despite being a major part of Ab'Dendriel as NPCs, there were very few spawns with killable versions of these creatures. You could find them in Elven Bane, the old guild hall that now was converted into a dungeon. A few could also be found on the map surface around the entrance to the castle, and just about Mt. Sternum though these were guarded by the deadly Hunter, so players mostly avoided this spot due to risk. The normal elf was easy to kill and didn't drop anything overly exotic.

The Elf Scout was the distance version of the elf and would keep away from you while shoot arrows. These creatures dropped the bow which sold for a reasonable 130gp though you could only do so in Fibula. Very few Elf Scouts spawned so it was uncommon to kill the creature. Many mages liked to summon them to either PK or hunt with so it was more common to see them in this form.

If the Elf Scout was uncommon, then the Elf Arcanist was very rare. Only a couple spawned on the map, and they did so only amongst other elves. They would fire unexciting magic on you from afar and were not very difficult to kill, though they were often defended by mobs of elfs. Players would kill them for the unusual Mellon food they dropped which was rare. Carrying the heavy Mellon was often not worth the trouble, but eating it provided quite a bit towards your anti-hunger gauge.

The Mummy was also added this update which could be found in the new Hellgate area inside the Black Pyramid. This rare creature dropped plenty of gold but hit moderately hard. In this early time, they couldn't paralysis you as the mechanic didn't exist. This first rendition of the Mummy was hilarious looking compared to other creatures which is why it was changed not long after its introduction.

With the Black Knight Villa addition in Witchswamp, the Black Knight was also added. This difficult monster was more of a boss and only spawned in the one room. Players would wait 20 minutes between spawns for a chance to loot some of the expensive pieces of equipment like the K set, WH, and Lance. The monster could hit hard, and mages were required to have a blocker to kill. Most people who hunted the monster used summons like the Mino Archer to add additional firepower to their SD attacks. The BK had a strong spear distance attack, so it was important that the BK focus his attack on the blocker before the mages came up the stairs. Monsters didn't move around to change targets, so it was easy to focus the monster's attacks one player. Some BH also spawned in the room which added to the challenge. Players had to stay well back of the monster and wait to hear the iconic yell "NO PRISONERS!" before going back into the spawn. Spawns could be blocked at the time by standing in them and sometimes they could be blocked by parcels or other objects so waiting in the BK room resulted in no BK spawning in.

Only one weapon is confirmed to have been added to the game, the Carlin Sword, though its sprite was introduced at the start of Beta 6. No new sprites for items were added with this update.

One of the more interesting changes to happen to equipment during this time was with the sell price of the Dwarven Shield and Plate Shield. Previously the Dwarven Shield had become sellable for the first time, selling for a whopping 300gp each. Prison/mine hunters like myself made a nice bit of profit hunting the Dwarves there for the rich loot but these spots had become crowded with the sudden increase in sell price. During this update the price of the shield would drop to 200gp which was still ok but much less then than before, but then it dropped again to 100gp which was quite a bit less. During this time, I instead choose to hustle the shield to new players to get the 300gp I had originally gotten for this shield. Similarly, the Plate Shield had gone from worthless to worth 75gp. It was a very heavy item to lug around after a hunt so its sudden drop to 45gp was a big blow to the profitability of Dwarves. Players were not very interesting in buying Plate Shields, so we had to suffer the loss of income on this item. Perhaps it was players like me over hunting these creatures that let led to the price being reduced. No other items were affected in this way other than these.

Finally, the Mystic Secrets of Tibia tome series were added to the game though I don't believe any of them were obtainable. The only possible additions would have been the Red Tome which would be loot in Warlocks though I don't believe they were added until Edron.


On July 21st, 2001, players would no longer be able to log into individual characters with the creation of the account system. Players would now need to make an account on the main webpage and accept a license agreement, the process for this can be seen here. This empty account required a valid email which no other account could use, and you would receive a secret account number you had to keep tract of which would allow you to log into the game. Your account number could not be changed so if you accidently gave it up, others could keep trying passwords until they broke into it.

Once you had your account set up you could then either make a new character or assign an old character to your account. A character once assigned could not be moved to another account, so you had to make sure this was the choice you wanted to make. Many players made accounts for each of their characters, but CIP noted that doing so would impact you later if you choose to pay for a premium account which would come later. Each account could only have 10 characters, so those with more characters had to create multiple accounts. Only one character could be online from a single account at a time and there was no way to bypass this restriction as logging in another character from the account would always kick the other character offline.

Players could use the new account system to navigate the webpage, participating in polls, posting, and checking their own online status. If you lost your access, you could ask for an email to be sent to the assigned address, but you could not ask for both a new password and account number. Players forgetting their password was a huge headache as most were used to the early days of creating their credentials once, and the client remembering who they were.